One of the few Hollywood stars who made the transition from silent films, to talkies and then to television, William Boyd (Hopalong Cassidy) made a franchise out of his black-hatted, dapper portrayal of do-gooder Hopalong Cassidy (based on the work of Clarence E. Mulford) when he took his act to television in 1949 after filming 66 popular B westerns. Following the same script as his highly successful movies, featuring lots of action and beautiful on-location cinematography, The Hopalong Cassidy television show drew a large audience, ranking #7 on the Neilson ratings in 1949, and inspiring later TV shows including The Gene Autry Show and The Roy Rogers Show. Hopalong was so popular a cultural hero in 1950 that he was featured on the covers of Time, Life and Look magazines, and his image appeared on lunchboxes, wristwatches, dinner plates and even soap, 2,600 different Hopalong collectibles in all!
Together with his beautiful silver horse, Topper, and his sidekick Red Connors (the great Edgar Buchanan), Hopalong righted wrongs and punished the bad guys, while turning the classic image of the white-hatted good guy upside down with his signature black ten gallon hat!
Now TMG and the U.S. Television Office, Inc. are proud to present all fifty-two copyrighted episodes of Hopalong Cassidy, beautifully restored from the original film masters, in this special 6 DVD set. So gather the whole family, kick back and get ready to experience the golden age of the television western with Hopalong, Topper and Red as they ride the range and bring the spirit of the Old West to life.
When a feisty schoolmarm is kidnapped, Hoppy has his hands full filling in as a substitute teacher for a classroom of unruly kids.
Hoppy investigates when a corrupt banker tries to bilk a retired professor and his daughter out of their ranch, which sits on a rich vein of silver ore.
Hoppy is an agent of the federal government investigating the counterfeiting of both U.S. and Mexican money. His only clues are the name "Mordigan" and a drawing of a comet.
California Jack unexpectedly comes into an inheritance, and Hoppy must prove that the lawyer involved is a crook and a cheat.
Hoppy, Lucky and California are racing and Hoppy wins. The boys pay their bet and decide it is time for them to take a holiday.
THE DEAD DON'T DREAM
Hoppy, California and Lucky arrive at an inn for Lucky's wedding only to find it called off as Lucky's fiancé's uncle is missing.
When Hopalong comes across a wounded young lady, he becomes enmeshed in a swindle over gold.
An old friend of Hoppy's stops at the Bar Twenty and tells Hoppy his son got into a scrap, struck his commanding officer, and fled to Twin Buttes, where he is hiding out with a band of outlaws. He asks Hoppy to bring Bruce back to face the charges.
Renegade Indians and looters distract Hopalong and friends while hunting for Aztec ruins in the Southwest.
After seeking shelter in an abandoned church one rainy night, Hoppy and the boys must defend the church when it is threatened by a marauder and his gang.
Hoppy and his pals California and Lucky take jobs on the railroad in order to help an old friend uncover the cause of a number of mysterious accidents.
Lucky and Hoppy's friendship comes under fire.
GUNS ACROSS THE BORDER
A fast-shooting woman marshal interferes with the efforts of Hopalong Cassidy and his sidekick Red Connors to track down the bandits who stole a shipment of Army rifles.
THE KNIFE OF CARLOS VALERO
Hoppy and Red hide an innocent young Mexican from a lynch mob and then go after the murderer who framed the boy.
Hoppy tries to help an ex-convict, hoping to go straight, who is being blackmailed into joining a plot to rob the Cattlemen's Association.
Hoppy and Red combat a rancher and a crooked lawyer who are trying to drive immigrant settlers off their land.
Hoppy saves an innocent man from hanging and tracks down a murderer who's manipulating the feud between two rival ranchers.
Hoppy tries to prove that a traveling preacher is behind a series of robberies by three men who have a habit of vanishing into thin air.
Hoppy uses an incriminating letter and a crooked card deck to hunt down the murderers of a small boy's parents.
Hoppy's efforts to save a young woman's mine from swindlers are complicated when Red Connors develops amnesia and claims to be a Spanish nobleman.
Hoppy uses an intricately carved bracelet to trap some swindlers who are trying to cheat the Indians out their oil-rich reservation lands.
A blind Mexican woman asks Hoppy to help her fugitive son, who's been falsely accused of murder.
THE PROMISED LAND
When Red Connors buys some arid land on the strength of a promised irrigation project, Hoppy investigates and learns that the promoters of the scheme are guilty of forgery, embezzlement and murder.
THE VANISHING HERD
Hoppy helps government agents search for a herd of 625 stolen horses intended for the Spanish-American War, but when he finds the animals, he has to save them from a grass fire.
Hoppy and Red try to settle a dispute between cattle ranchers and sheep grazers.
Hoppy helps a young man and woman who are framed as counterfeiters just before they are to claim their uncle's estate.
THE DEVIL'S IDOL
Hoppy and a young minister try to convince a boy who's just committed his first holdup that his gunman idol has feet of clay.
THE SOLE SURVIVOR
As they ride into an apparently deserted town, Hoppy and Red are shot at, and then discover the town's only resident, also shot and left for dead.
THE VALLEY RAIDERS
Hoppy and Red discover that two outlaws have ambushed the sheriff of Stone Valley.
Hoppy fakes amnesia in an attempt to save the cattlemen's bank and the local ranchers from ruin.
THE LAST LAUGH
Hoppy poses as a cattle buyer in order to break up a ring of thieves who are stealing gold from a smelter.
THE JINX WAGON
Hoppy encounters bank robbers who are trying to recover the loot they hid in an old wagon inside the Twin Rivers livery stable.
Hoppy and Red help the U.S. Immigration Service investigate the deaths of smuggled Chinese aliens.
Hoppy tries to prove that a gypsy boy's dead father was not a thief so that the boy can marry his sweetheart.
Assigned to guard the workers building Arizona's first telegraph line, Hoppy learns that a supposedly retired man who owns several stores will lose a fortune if the line is completed, and uses wiretapping to foil a sabotage scheme.
DEATH BY PROXY
Hoppy uses a health tonic to prove the innocence of a convicted murderer and the guilt of the real killer.
When Hoppy and Red try to conduct an honest election in outlaw territory, the outlaws retaliate by getting Hoppy's nephew into trouble.
DON'T BELIEVE IN GHOSTS
Hoppy risks death to convince the family and friends of vanished rancher Tom Murdock that his ghost has not returned from the dead to haunt them.
THE RENEGADE PRESS
In his search for a gang counterfeiting Mexican currency, Hoppy learns that the Twin Rivers newspaper is printing more than news.
Hoppy tries to help a young Mexican laborer whose knife was found in a banker's back.
While investigating raids by white men dressed as Indians, Hoppy and Red find valuable copper on the Indians' land.
NEW MEXICO MANHUNT
Hoppy tries to clear an old prospector who's been found in possession of the gold stolen in a train robbery.
THE OUTLAW'S REWARD
Hoppy steps in when a notorious outlaw tries to force his honest father and brother to help him collect the reward for his own capture.
Hoppy helps an old prospector whose discovery of gold has earned him several new friends and enemies.
STEEL TRAILS WEST
Hoppy steps in when the nephew of a contractor building a railroad is killed and all the construction plans stolen.
Hoppy helps an old settler and his son fight a land grabber who's determined to take over their ranch.
Hoppy frightens an outlaw gang by writing in prominent places the code numbers 3-7-77, the symbol of a band of vigilante terrorists.
MASQUERADE FOR MATILDA
Hoppy tries to trick an elderly woman's kidnapper by inducing Red Connors to wear her clothes.
FRAME-UP FOR MURDER
Hoppy and Red arrest a young man whom they find wounded near the body of his uncle, buy they soon learn that he's suffering from amnesia and try to clear him.
THE BLACK SOMBRERO
When a Mexican rancher accuses an innocent man of murder, Hoppy uses a black sombrero to clear the frame-up victim and save a wealthy young heiress.
THE EMERALD SAINT
While chasing a murderer, Hoppy and Red are locked in a shrine with an emerald religious statue during a Mexican festival.
Hoppy and Red are trapped in a burning house by a lovely young woman who has robbed a bank while posing as an old lady.